River of Shifting Sand
All things Magical
We are using the sorcery rules as presented in the main book, tied to the corruption rules from the Codex. Sorcery obstacles are going to be doubled to represent the disruption of the magics brought to the region by the conquering people ~100 years ago. This is frequently augmented by Blood magic from the codex to overcome the increased Ob.
Folklore (from the Codex) is usable by anyone with the skill. Enchanting, Summoning, and Spirit Binding are all usable.
Use of any magical skill or artifact leaves a scent and can be tracked by those in power.
Magic NOT being used (feel free to make a pitch); art magic, practical magic, emotional magic, faith, natural magic,